< INDEX (HOME!)

Organised by easiest to mod first, hardest last
(grouped by franchise/game engine. If unknown, none provided)

PLEASE NOTE!! ☟

These tutorials assume you already have a fully made character, one that's rigged, textured and all that. Scale varies from game to game

They also work best with characters whose proportions are realistic or close to realistic. Stretching their arms/limbs to fit a skeleton is acceptable

Remember to always triangulate (select all meshes by clicking on one then A > Tab [Edit Mode] > A [Select All] > CTRL + T) (alternatively, see if quads convert to tris on export) all faces. It is good practice even if most games support quads, RE5 and RE6 for example don't and will have weird artifacts if quads are used instead of tris

CURRENTLY 1 TUTORIAL (is being) MADE And that's RESIDENT EVIL 1 for PC!!!!

Am thinking of changing the layout to include stuff such as [Textures] [Audio] [Models] below game titles as opposed to them by themselves. That way you don't get "clickbaited" into believing a game's got character modding support even tho only texture modding is available (example: Silent Hill 2)

Resident Evil 1

Resident Evil: Outbreak

Resident Evil 5 (MT Framework)

Resident Evil 6 (MT Framework)

Left 4 Dead 2 (Source)

Garry's Mod (Source)

Max Payne 3 (RAGE)

GTA 3 (Renderware)

GTA Vice City (Renderware)

GTA San Andreas (Renderware)

Lakeview Cabin Collection (Unity)

Lakeview Cabin 2 (Unity)

Rain World (Unity)

Yakuza 0 (TO BE ADDED)

Resident Evil 2 OG (TBA)

Resident Evil 3 OG (TBA)